What are the prophecies in Clans of the Forest?
Prophecies are part of the central narrative structure of Warrior Cats: Clans of the Forest, not just background flavor. Trailmark describes the game as having 4 Clans, 4 Full Stories and says players will uncover distinct prophecies, rivalries, characters and challenges as they experience each Clan campaign from a different perspective.[1]
Steam describes the story-focused mode as Prophecy Mode, which contains four original stories about the trials and tribulations of Clan life.[2] That wording matters because it establishes two things clearly: there are four separate story experiences, and they are original game stories rather than direct playable retellings of one specific Warrior Cats book arc.
The official Warrior Cats announcement adds another important layer. It says players train as an apprentice in a Clan struggling under the weight of a new prophecy and follow the destiny StarClan has laid out for them.[3] The game therefore treats prophecy as a core dramatic pressure on Clan life, not simply an optional lore collectible.
Prophecy Mode is the main story mode
The game officially has three modes: Prophecy Mode, Defender Mode and Skirmish Mode. Of those, Prophecy Mode is the one explicitly tied to the four original Clan stories.[2]
That distinction is useful for searchers because “prophecies” can refer either to the narrative concept or to the game mode itself. On this site, the separation is:
- Prophecy Mode explains the mode structure.
- This page explains what is officially known about the prophecies inside those stories.
- Branching Story covers player choices and story paths.
- StarClan covers the spiritual and combat role of the ancestors.
Keeping those pages separate avoids stuffing the same keywords into one oversized article while still creating a strong internal-link cluster.
Each Clan campaign has its own prophecy context
Trailmark does not describe the four campaigns as one shared story with only cosmetic Clan differences. Instead, each campaign is shaped by the culture, conflicts and traditions of its Clan and includes distinct prophecies, rivalries, characters and challenges.[1]
That gives us a reliable pre-release conclusion: the ThunderClan, RiverClan, ShadowClan and WindClan campaigns are expected to approach prophecy from different narrative contexts.
What we cannot do yet is assign specific prophecy text, villains, symbols or outcomes to individual Clans. No official source currently publishes a verified ThunderClan prophecy quote, RiverClan prophecy wording, ShadowClan omen sequence or WindClan prophecy solution.
For Clan-specific information, use the dedicated guides:
- ThunderClan campaign guide
- RiverClan campaign guide
- ShadowClan campaign guide
- WindClan campaign guide
Those pages deliberately separate confirmed campaign structure from unverified fan speculation.
Do choices change the prophecy?
Official marketing strongly connects prophecy with player agency, but it does not yet explain the exact rule set.
Trailmark says every choice influences your personal journey through a world guided by mysterious prophecies and spiritual omens. It also promises unique story paths and dynamic quests.[1]
Steam similarly says players can shape your legacy with every choice you make and notes that characters, quests and stories are procedurally generated so no two playthroughs are the same.[2]
That does not automatically mean players can rewrite the prophecy itself. There are several possibilities after release: choices may change how a prophecy is interpreted, which quests lead toward its resolution, which characters survive or become allies, or which story path the player follows. None of those implementation details has been confirmed yet.
The safest statement today is that prophecy and player choice coexist within the same narrative system.
StarClan and spiritual omens
StarClan is directly connected to the prophecy theme. Trailmark describes the world as guided by mysterious prophecies and spiritual omens and separately confirms that players can use powerful ancestor attacks granted by StarClan in combat.[1]
The official Warrior Cats announcement says the player follows the destiny StarClan has laid out.[3]
This establishes StarClan as more than a reference to book lore: the ancestors are part of both the story framing and the combat feature set. However, the exact way a prophecy is delivered remains unknown. Official sources have not said whether every prophecy is received through a dream, a Moonpool vision, an NPC medicine cat, an environmental omen or some combination of those systems.
For that reason, claims such as “all prophecies begin at the Moonpool” or “a full moon is required to unlock prophecy scenes” should not be treated as fact.
Is the Moonpool where prophecies are triggered?
The Moonpool is one of the six officially confirmed iconic locations and is described as a sacred location. Steam also says players will uncover the mysteries of StarClan while exploring the Lake Territories.[2]
That makes the Moonpool thematically relevant to prophecy, especially for readers familiar with Warrior Cats lore. But the game has not officially confirmed a specific “prophecy trigger” mechanic there.
At this stage we do not know whether the Moonpool:
- starts each Clan prophecy,
- plays a role in only some campaigns,
- contains mandatory visions,
- has optional StarClan scenes,
- changes based on player choices,
- or simply appears as an important sacred landmark in the broader story.
The same caution applies to The Island. Its franchise importance does not automatically establish a game-specific prophecy function.
Are the game prophecies taken from the books?
Current official wording points toward new, original campaign prophecies rather than a direct reuse of famous lines from the novels.
Steam calls Prophecy Mode’s stories four original stories, Trailmark says players uncover distinct prophecies, and the official Warrior Cats announcement describes the Clan as struggling under the weight of a new prophecy.[2][1][3]
The Warrior Cats book series has many famous prophecy lines, but copying one of those into a game guide would be misleading unless the released game actually uses it. Familiar book themes may inspire the game’s writing, but inspiration is different from confirmed reuse.
Prophecies and procedural generation
Steam states that characters, quests and stories are procedurally generated and that no two playthroughs are the same.[2]
This is one of the most important pre-release facts to handle carefully. It may affect how prophecy-related quests and story beats are experienced, but Steam does not explicitly say that prophecy wording itself is procedurally generated.
Therefore, this guide does not claim:
- randomly generated prophecy sentences,
- infinite prophecy combinations,
- AI-generated prophecy text,
- random StarClan messages,
- or procedurally generated endings tied directly to prophecy phrases.
Those would all require direct evidence from the released game or a more detailed developer explanation.
What is still unknown about the prophecies?
As of September 6, 2026, the following details remain unconfirmed:
- the exact text of any of the four campaign prophecies,
- official prophecy names,
- whether each campaign contains one prophecy or multiple major prophecies,
- how prophecies are first revealed,
- whether the Moonpool is required,
- whether medicine cats deliver prophecy clues,
- whether prophecy wording changes with procedural generation,
- whether choices can alter the prophecy itself,
- the total number of endings,
- whether there is a “true ending,”
- whether a prophecy can be failed,
- whether there is a morality or alignment system,
- whether prophecy interpretation changes reputation,
- whether prophecy steps appear in the quest log,
- whether there are missable omen scenes,
- and whether the same prophecy can resolve differently across repeated playthroughs.
Treating these as unknown is more useful than filling a pre-release wiki with invented answers that may need to be removed on launch day.
How this page will change after release
Once the game releases on October 23, 2026, the best version of this guide should expand carefully rather than dump spoilers at the top of the page.
A useful post-launch structure would include:
- A spoiler-free summary of each Clan’s prophecy premise.
- Clearly hidden or labeled full prophecy wording.
- The scene or quest where each prophecy is first revealed.
- Key omens and what they mean.
- Which player choices change later story paths.
- Whether prophecy-related quests are procedural.
- Ending consequences, placed behind strong spoiler warnings.
- Links to the relevant Clan, quest, Moonpool and StarClan pages.
That structure can target high-intent searches such as “ThunderClan prophecy,” “WindClan prophecy meaning,” “Clans of the Forest prophecy solution” and “all prophecy endings” without spoiling casual readers.

Official trailer
The official announcement trailer gives the best current visual overview of the game. No dedicated official video revealing the complete four prophecy texts has been published, so this guide does not infer dialogue from fan uploads or unofficial walkthrough claims.
Frequently asked questions
How many prophecies are in Warrior Cats: Clans of the Forest?
Trailmark confirms distinct prophecies across the four Clan campaigns, but the publisher has not stated the exact total number of major or minor prophecies in the full game.
What is Prophecy Mode?
Prophecy Mode is the story-focused mode containing four original stories about Clan life.
Does each Clan have a different prophecy?
Official Trailmark material says the four Clan campaigns feature distinct prophecies, along with different rivalries, characters and challenges.
Are the prophecy texts public?
No. Official sources have not published the complete wording of the game’s campaign prophecies.
Are the prophecies copied from the Warrior Cats books?
Official material describes the game as an original story and refers to a new prophecy, so there is currently no basis for claiming that a specific famous book prophecy is simply reused.
Does StarClan control the prophecies?
StarClan is tied to the player’s destiny, spiritual omens and ancestor attacks, but the exact prophecy-delivery system has not been explained.
Do choices affect prophecy outcomes?
Choices affect the player’s personal journey and story paths. Whether they change the prophecy wording itself is not confirmed.
Does the Moonpool trigger prophecy scenes?
The Moonpool is confirmed as a sacred location, but no universal Moonpool prophecy-trigger mechanic has been announced.
Are prophecies procedurally generated?
Steam confirms procedurally generated characters, quests and stories, but it does not specifically confirm procedurally generated prophecy wording.
Is there a true ending for each prophecy?
No official ending count, true-ending structure or correct-choice path has been published before release.
Related guides
- Prophecy Mode
- Branching Story & Choices
- StarClan
- Moonpool
- The Island
- Quests
- Relationships & Reputation
- All Four Clans
References
- Trailmark Games — Warrior Cats: Clans of the ForestPrimary source for four full Clan stories, distinct prophecies, spiritual omens, branching story paths, dynamic quests, relationships and reputation.
- Steam — Warrior Cats: Clans of the ForestOfficial storefront confirming Prophecy Mode, four original stories, choices, procedural characters/quests/stories, StarClan exploration and other current game features.
- Warrior Cats — official game announcementOfficial franchise announcement confirming a Clan struggling under a new prophecy, four storylines and the player following a destiny laid out by StarClan.