Hunting is part of Clan life, not just combat
WarriorCats.com places hunting beside border defense and battle training in the apprentice fantasy.[1] That framing matters because it suggests hunting is a responsibility tied to Clan life rather than a purely optional resource-gathering activity.
Tracking and terrain may matter
Steam and Xbox say players can track scents, climb trees and pounce through undergrowth while exploring distinct Clan territories.[2] Those verbs fit naturally with hunting, but the current descriptions do not specify whether scent tracking reveals prey trails, whether pouncing uses timing prompts, or whether each territory has a unique prey table.
Prey, enemies and terminology
Official storefront copy calls mice and squirrels “enemies” in a broader list that also includes badgers and boss battles.[2] In a Warrior Cats guide, it is useful to distinguish prey from predators and rival cats even if the store groups them together mechanically. The post-launch database should classify each encounter by actual in-game behavior.

What is not confirmed
- A hunger or survival meter
- Exact prey spawn rates
- Clan-specific hunting bonuses
- Fresh-kill pile management
- Hunting trophies or score ranks
- Whether hunting always uses the turn-based combat interface
What this guide should become after release
The strongest hunting guide will map prey by territory, document tracking cues, explain capture mechanics and identify which quests or Clan duties require specific prey. Until those mechanics can be observed directly, this page keeps the promise narrow and accurate.
Frequently asked questions
Can you hunt in Clans of the Forest?
Yes.
What animals can you hunt?
Mice and squirrels are among the named creatures, but a full prey list is not available.
Does hunting feed your Clan?
Yes. The official announcement explicitly says the player hunts to feed the Clan.
Is there a hunger meter?
No hunger-meter system has been confirmed.
Hunting and apprenticeship
Hunting is part of the Clan-life loop and connects naturally to the apprentice starting role, prey and territory exploration. The public information does not yet confirm a scoring system, stealth rules, prey table or resource economy. Those mechanics should remain open questions rather than being filled with assumptions from other games.