What the developers have actually confirmed
Environmental puzzles are not a rumor or an inference from trailer footage. Trailmark Games explicitly says players will discover hidden paths, secret areas, environmental puzzles and meaningful encounters across every territory. Steam separately tells players they can climb trees, pounce through undergrowth, track scents and solve environmental puzzles while exploring the Lake Territories.
That combination establishes an important point about the game's structure: exploration is not being presented as passive travel between story scenes and battles. The world contains interactions that require the player to notice routes, use movement systems and solve environmental obstacles.
What it does not establish is how a puzzle works. No official source currently names a lever puzzle, scent-trail puzzle, tree-climbing challenge, rock-moving puzzle, constellation puzzle, Moonpool riddle or any other specific puzzle type.
How puzzles fit into the exploration system
The safest way to understand environmental puzzles before release is to place them inside the broader exploration loop rather than invent individual examples.
Official sources currently connect the following actions:
- climbing trees;
- pouncing through undergrowth;
- tracking scents;
- discovering hidden paths;
- finding secret areas;
- solving environmental puzzles;
- exploring the four Clan territories, the Moonpool and The Island.
Because those systems are described together, it is reasonable to expect puzzle solving to interact with exploration in some form. It is not reasonable yet to say that every puzzle requires scent tracking, that tree climbing is always part of a solution, or that undergrowth works as a stealth-puzzle mechanic.
For a wider overview of these systems, see our exploration guide. For the six named destinations themselves, use the locations hub.
Scent tracking and puzzles
Steam explicitly confirms that players can track scents. That mechanic could potentially help with navigation, hunting, quests or puzzles, but the publisher has not yet shown a formal "scent puzzle" category.
This distinction matters because pre-release wiki pages often turn a broad feature into a much more detailed mechanic than the developers have announced. At this stage, we should not claim any of the following:
- colored scent trails;
- scent-vision mode;
- scent-range upgrades;
- scent matching puzzles;
- tracking multiple scents at once;
- scent clues with timed failure states.
If release footage later shows one of those systems, this page can be updated with tested instructions and screenshots.
Tree climbing and undergrowth
Tree climbing and pouncing through undergrowth are also explicitly mentioned in official storefront descriptions. These actions make environmental traversal more varied, and they may eventually prove relevant to puzzle routes.
However, there is currently no official evidence for a climbing stamina bar, fall damage, branch-switching puzzle, undergrowth stealth meter or territory-specific traversal bonus.
ThunderClan's dense forests may naturally make tree climbing feel thematically appropriate, but that does not prove ThunderClan receives a special climbing advantage. Likewise, ShadowClan lore does not prove that undergrowth automatically becomes a stealth system, and WindClan lore does not prove movement-speed puzzle bonuses.
Our territory guides keep those distinctions separate:
Hidden paths and secret areas
Trailmark confirms both hidden paths and secret areas. These are especially relevant to an environmental-puzzle guide because puzzles often function as gates to optional routes in adventure games.
But that relationship has not been confirmed here. A hidden path might require solving a puzzle, following a scent, climbing to a higher route, completing a quest or simply noticing an alternate entrance. A secret area might contain crafting materials, prey, dialogue, a quest objective, a collectible or nothing more than an optional encounter.
Until the game is playable, none of those rewards should be presented as guaranteed.
Are puzzles required for the main story?
That is not known yet.
Prophecy Mode contains four original Clan stories, and Trailmark says each campaign includes distinct prophecies, rivals, characters and challenges. Environmental puzzles may appear in story-critical sections, optional exploration, dynamic quests or all of the above, but official sources have not separated "main-story puzzles" from "optional puzzles."
The Prophecy Mode guide tracks the confirmed story structure. Once release data is available, this page should link each puzzle to the correct campaign and spoiler level.
Are puzzles procedurally generated?
Steam states that characters, quests and stories are procedurally generated so that no two playthroughs are the same. That statement does not mention environmental puzzles.
For that reason, we should not assume puzzle layouts, puzzle solutions or secret-area locations are procedurally generated. They may be fixed, dynamic, partially randomized or campaign-dependent. There is not enough public information to say which model the game uses.
This distinction is important because procedural quests and procedural puzzles are not the same feature.
Environmental puzzles by location
The game currently has six officially named iconic locations:
| Location | Official environment/status | Puzzle details published? |
|---|---|---|
| ThunderClan territory | Dense forests | No |
| RiverClan territory | Marshlands | No |
| ShadowClan territory | Dark pine swamps | No |
| WindClan territory | Open moors | No |
| The Moonpool | Sacred location | No |
| The Island | Sacred location | No |
Environmental puzzles are confirmed across the game's territories in general, but the developers have not said which puzzle appears in which location.
That means claims such as "Moonpool moon-phase puzzle," "RiverClan water-current puzzle," "ShadowClan stealth maze" or "WindClan rabbit-burrow puzzle" are currently speculation unless a future official source demonstrates them.
What is not confirmed yet
As of September 6, 2026, there is no official public confirmation for:
- a complete puzzle list;
- exact puzzle solutions;
- puzzle difficulty levels;
- puzzle reset rules;
- puzzle timers;
- fail states;
- puzzle-related achievements;
- puzzle-specific rewards;
- collectible rewards;
- fixed puzzle counts per territory;
- mandatory versus optional puzzle classifications;
- puzzle icons on the map;
- hints or accessibility assists;
- co-op puzzle solving;
- procedural puzzle generation;
- Moonpool moon-phase mechanics;
- RiverClan swimming puzzles;
- ShadowClan stealth puzzles;
- WindClan speed puzzles;
- ThunderClan climbing-only puzzles.
A reliable pre-release guide should say "not announced" rather than fill those gaps with plausible-sounding game design.

How this page should become a walkthrough after release
Once Warrior Cats: Clans of the Forest launches on October 23, 2026, this page can become much more useful by recording each puzzle in a consistent format.
A good puzzle entry should include:
- Location — exact territory and nearby landmark.
- Campaign — ThunderClan, RiverClan, ShadowClan, WindClan or shared content.
- Quest requirement — whether a quest, rank or story chapter is needed.
- Inputs — scent tracking, climbing, movement or another interaction.
- Step-by-step solution — tested in the released game.
- Reward or route unlocked — only after verification.
- Spoiler level — clearly marked for story-sensitive content.
- Screenshot or short clip — showing the actual puzzle state.
That structure will make the page useful for searches such as "Clans of the Forest puzzle solution," "Moonpool puzzle," "ThunderClan environmental puzzle" and "how to unlock secret area" without publishing guesses before the game is available.
Why we are not publishing fake solutions before launch
Puzzle walkthroughs are a high-risk area for pre-release misinformation because a plausible description can sound convincing even when it has no source. A made-up solution can rank temporarily, but once players test the game and discover that the route, item or reward does not exist, the page loses trust quickly.
For this wiki, puzzle instructions will only be added when they can be verified from official footage or the released game itself.
Frequently asked questions
Does Warrior Cats: Clans of the Forest have puzzles?
Yes. Environmental puzzles are explicitly confirmed by Trailmark Games and official storefront descriptions.
What kinds of puzzles are in Clans of the Forest?
The developers have not published a categorized puzzle list yet. Any specific puzzle type should be treated as unconfirmed until shown officially or verified after release.
Do scent tracking and puzzles work together?
Both features are confirmed as part of exploration, but no official source currently says that scent tracking is required for a particular puzzle.
Can you climb trees to solve puzzles?
Tree climbing and environmental puzzles are both confirmed, but the developers have not yet demonstrated a specific climbing-based puzzle.
Do puzzles unlock secret areas?
Secret areas, hidden paths and environmental puzzles are all confirmed, but the exact relationship between them has not been published.
Are there puzzles at the Moonpool?
The Moonpool is a confirmed sacred location, but no Moonpool-specific puzzle has been officially detailed.
Are RiverClan water puzzles confirmed?
No. RiverClan territory is confirmed as marshlands, but swimming, fishing and water-current puzzle mechanics have not been announced.
Are puzzles procedurally generated?
Not confirmed. Steam says characters, quests and stories are procedurally generated, but it does not include puzzles in that statement.
Are environmental puzzles optional?
Unknown. Official sources do not yet separate mandatory story puzzles from optional exploration puzzles.
When will puzzle solutions be added?
After official footage or the released game provides verifiable puzzle locations, steps and outcomes.
References
- Trailmark Games — Warrior Cats: Clans of the ForestPrimary source confirming hidden paths, secret areas, environmental puzzles, sacred landmarks and four Clan campaigns.
- Steam — Warrior Cats: Clans of the ForestOfficial storefront source confirming climbing trees, pouncing through undergrowth, scent tracking, environmental puzzles, the six iconic locations and October 23, 2026 release date.
- Warrior Cats — official game announcementOfficial franchise announcement confirming four storylines, iconic locations, apprentice progression, hunting, combat and StarClan themes.